Total Annihilation Game Review

Ingame TA has it strengths too because this was the first game which used real physics so projectiles get further when the have the advantage of wind and/or height. Yes the game has that, it has wind and it uses the most accurate height physics used until today. Cars can’t go up certain hills and the same goes for the walking bots, but you get an advantage using high grounds. This gives a whole new meaning to gameplay because now you can use even more tactics to win a battle.

Graphics: Even for today’s standards the game looks good. Great explosions, flying debris the fact you can see height in the landscape you can all find it here it’s just incredible. And best of all the game is 4,5 years old at the time of writing and it supports resolutions up to 1600×1200, absolutely amazing. The textures are great and all the animation runs smooth.

Personally I still believe Total Annihilation has one of the most impressive starting movie I have seen.

Sound: Another point where Cavedog went totally on their own way. Instead of putting in rock music or techno to make it catchy for the younger gamers between us they choose for the classical orchestra. You have to get used to it in the beginning though but after you get over the first step then you will know why they used this. Atmosphere 100% atmosphere, the bombastic music creates a more dramatic feel to the game. As a result the gameplay will even become more intense than it already was. Another advantage is the fact that this classical approach has little effect over the years instead of modern types of music which are heavily under change when time goes on.

The effects appartment did a great job too with the cool explosive and laser sounds. Just slam the volume on 10 and let the rest of the city join the mayhem you are starting 🙂

Hope you enjoy reading my review! I will answer all your questions regarding video games.

Under the Ocean Game Review

Personally, the only Castaway-like games I ever really played were: Sims Castaway, Virtual Villagers, and The Villagers. But unlike Under the Ocean,  in those games, you’re basically taking care of a group of people so it’s more like Lost than the solo adventures of Tom Hanks and his inanimate buddy, Wilson. Needless to say the solo survival aspect of Under the Ocean intrigued me while its aesthetics and features hooked me. In terms of other games sharing the same genre, it has revamped some features in the game and for me personally, made them unique in its own way. I know that’s pretty vague so I’ll get on with the review for y’all you lovely readers.

First Impression and Gameplay

I am sorry Mr.BlueMan! I didn’t mean to hurt Yououuu

Pleasing to the eyes and ears this game is (Yoda voice)

I fire up the game and was greeted by a beautiful melody in the background. In my opinion, its serene yet melancholic which I think is perfect for the game. I know I can listen to it all day everyday. I was given 3 options to choose from: Base Game, Free Build, Random (New feature).

Possibly one of the prettiest mode selection interface I’ve ever seen 😡

3 Modes:

  • Base Game: Normal mode pretty much. You explore the island, craft and survive with the items you can scavenge and eventually try to get home.
  • Free Build: Go cray cray with building whatever the fudge sticks you want! You’re pretty much set in terms of materials. Think of the creative mode of minecraft except instead of having all the items in a nice window, the items in Under The Ocean basically gets dropped on your cranium. As you keep walking on, every new destination has a different mine of materials.

I hope you look forward for the next part of this review! I appreciate your response guys! Love you all!

Online poker myths that refuse to die

Could poker and especially online poker be one of the most misunderstood games in history? Many people think there is too much mystery, hype, and secrecy attached to this game when really it is all about getting the best hand. There is no esotericism surrounding online poker and there are many myths out there regarding poker and poker players.

Myth number one

Many people think that ace poker players bluff often. This may not always be true, though. Bluffing is fun and it is an important strategy but the best poker players do not bluff much more than regular ones.

Myth number two

Some people believe that they would have better luck if they change the site they play on. This won’t help at all: every online casino uses random number generators so it is unlikely that players would experience any real, testable luck at a particular casino.

Myth number three

There is a big concern that bots can play as well, or better than, humans. This is definitely not true for poker, though it may be true for games such as chess.

Myth number four

There’s a comforting phrase that many bust poker players have heard over the years – Don’t worry, everyone goes bust from time to time.

While the sentiments are good, the philosophy and accuracy behind it aren’t as good: not every poker player goes bust and not every player loses money with every game.

Myth number five

Have you ever heard someone say that they consistently lose when they play against a bad player? This is another one of those myths that refuse to die. It is not true that one’s luck can change for the worse when playing against a bad player.

Myth number six

It is truly unbelievable that there are still people who believe poker requires no skill whatsoever. Strategy and skill are what make poker the game it is. It isn’t possible to play a decent game of poker without invoking the strategy and skill twins.

Myth number seven

The best player always wins. This may be one of the nicest myths out there. The best player, just as the best athlete or the best debater, doesn’t always win. It’s probably unpalatable to the great poker players but if nothing else, it should give mediocre and bad players the hope they need to beat the great ones.


Bloggers Choice: Reus Game Review 3


I really super duper highly suggest you go through the tutorial before going through freeplay. First, you will not be able to play the other modes anyway until you play some of the tutorial first. Second, you will probably miss a lot of important information about the game’s mechanics that could ultimately help your settlers thrive such as taking advantage of symbiosis and specializations. Lastly, because the game can get complex, the tutorial will give you a nice breakdown of how the game works.

The Giants

You can pretty much see the influence Black and White 2 gave the game in terms of using Giants to do the Gods/Goddesses wishes. I want to make clear however, that that is pretty much where the similarities end. You will find in the interview that the game, and I am guessing the use of giants as well; was also influenced by this awesome short story animation (which was the inspiration of the game, you all should watch it). Now, couple things about these cute giants. First is that each giants have their own type of terraforming depending on what kind of giants they are, such as: Swamp, Ocean, Mountain, and Forest. The other thing is, you must have each giant work together to really help the settlers prosper in their civilization.

Here they are in case you guys want to see how they look like:

Mountain Giant

Mountain Giant! I just noticed he got photobombed here

As you progress in the game, your giants gain new aspects. Aspects are basically abilities that buffs up the floras, faunas, and minerals you plopped down  in a number of ways, such as giving it another trait. Ex: Enhancing a peppermint tree with the herb aspect would give it the food trait. Not only that, if you used the right aspect on whatever it is you are using it on, it may even give it the power of transmutation (you will read about transmutation below).


Bloggers Choice: Reus Game Review 2

First Impression and Gameplay


This opening scene made me aww…then it made me all grrr towards my fellow humans.

The Opening Scene


I want to talk about the opening scene first because I really think it is something worth watching. The art style for me was personally cute with its caveman/child-like drawings, but the story it conveys is a serious issue and I think, something to be seen because it is true. What I mean is, even though we do not really have giants magically terraforming the earth to help us, we ARE still hurting mother nature with our greed for the resource. I know I may sound like a hippie or tree hugger but we are over harvesting and overusing natural resources faster than the time earth can recuperate and as the opening scene shows, when civilizations get greedy, we do wage war against neighbors. I understand some people may say, well it is just an opening scene, calm the heck down. However, I really appreciate that it shows those things and the game’s mechanics covers that. It makes it more real for me.


Art style/Visual


Reus opted for a 2D side scrolling graphic style which I actually found lovely, clean, and refreshing. If you guys played that iPhone game called Goldfinger, it will remind you of that. I personally like it this way because you focus more on the game content than beastly graphics. Plus, just look at the Giants!!! I want one


I really hope they make little plushies because I would totally collect em’ all

My Personal Opinion Concerning The HUD and Font Size


This is my personal issue, maybe others also have it, but I find the font too small that it strains my eyes after a little bit. I do however like the game’s HUD because I find it informative yet it’s still clean. What I mean is that some complex games tend to overdo it with the information they try to cram on the screen and it can be overwhelming to new players. I’ve actually met people who quit the game they want to play just by staring at HUDs like that. Reus may not be complex to some, but the ones I’ve talked to who played the game told me it is, so this is something they probably appreciate. Another thing is, feel free to correct me if I missed it; is that there seem to be no indicator whether symbiosis and specialization is active or not. I only know it is because I try to remember how much each things originally gave (food, wealth, tech) and then I check if they’re higher. To those who have not played Reus, this may be confusing, but don’t worry I’ll break it down for ya in a bit.