Ingame TA has it strengths too because this was the first game which used real physics so projectiles get further when the have the advantage of wind and/or height. Yes the game has that, it has wind and it uses the most accurate height physics used until today. Cars can’t go up certain hills and the same goes for the walking bots, but you get an advantage using high grounds. This gives a whole new meaning to gameplay because now you can use even more tactics to win a battle.
Graphics: Even for today’s standards the game looks good. Great explosions, flying debris the fact you can see height in the landscape you can all find it here it’s just incredible. And best of all the game is 4,5 years old at the time of writing and it supports resolutions up to 1600×1200, absolutely amazing. The textures are great and all the animation runs smooth.
Personally I still believe Total Annihilation has one of the most impressive starting movie I have seen.
Sound: Another point where Cavedog went totally on their own way. Instead of putting in rock music or techno to make it catchy for the younger gamers between us they choose for the classical orchestra. You have to get used to it in the beginning though but after you get over the first step then you will know why they used this. Atmosphere 100% atmosphere, the bombastic music creates a more dramatic feel to the game. As a result the gameplay will even become more intense than it already was. Another advantage is the fact that this classical approach has little effect over the years instead of modern types of music which are heavily under change when time goes on.
The effects appartment did a great job too with the cool explosive and laser sounds. Just slam the volume on 10 and let the rest of the city join the mayhem you are starting 🙂
Hope you enjoy reading my review! I will answer all your questions regarding video games.