Ingame TA has it strengths too because this was the first game which used real physics so projectiles get further when the have the advantage of wind and/or height. Yes the game has that, it has wind and it uses the most accurate height physics used until today. Cars can’t go up certain hills and the same goes for the walking bots, but you get an advantage using high grounds. This gives a whole new meaning to gameplay because now you can use even more tactics to win a battle.
Graphics: Even for today’s standards the game looks good. Great explosions, flying debris the fact you can see height in the landscape you can all find it here it’s just incredible. And best of all the game is 4,5 years old at the time of writing and it supports resolutions up to 1600×1200, absolutely amazing. The textures are great and all the animation runs smooth.
Personally I still believe Total Annihilation has one of the most impressive starting movie I have seen.
Sound: Another point where Cavedog went totally on their own way. Instead of putting in rock music or techno to make it catchy for the younger gamers between us they choose for the classical orchestra. You have to get used to it in the beginning though but after you get over the first step then you will know why they used this. Atmosphere 100% atmosphere, the bombastic music creates a more dramatic feel to the game. As a result the gameplay will even become more intense than it already was. Another advantage is the fact that this classical approach has little effect over the years instead of modern types of music which are heavily under change when time goes on.
The effects appartment did a great job too with the cool explosive and laser sounds. Just slam the volume on 10 and let the rest of the city join the mayhem you are starting 🙂
Hope you enjoy reading my review! I will answer all your questions regarding video games.
I really super duper highly suggest you go through the tutorial before going through freeplay. First, you will not be able to play the other modes anyway until you play some of the tutorial first. Second, you will probably miss a lot of important information about the game’s mechanics that could ultimately help your settlers thrive such as taking advantage of symbiosis and specializations. Lastly, because the game can get complex, the tutorial will give you a nice breakdown of how the game works.
You can pretty much see the influence Black and White 2 gave the game in terms of using Giants to do the Gods/Goddesses wishes. I want to make clear however, that that is pretty much where the similarities end. You will find in the interview that the game, and I am guessing the use of giants as well; was also influenced by this awesome short story animation (which was the inspiration of the game, you all should watch it). Now, couple things about these cute giants. First is that each giants have their own type of terraforming depending on what kind of giants they are, such as: Swamp, Ocean, Mountain, and Forest. The other thing is, you must have each giant work together to really help the settlers prosper in their civilization.
Here they are in case you guys want to see how they look like:
Mountain Giant! I just noticed he got photobombed here
As you progress in the game, your giants gain new aspects. Aspects are basically abilities that buffs up the floras, faunas, and minerals you plopped down in a number of ways, such as giving it another trait. Ex: Enhancing a peppermint tree with the herb aspect would give it the food trait. Not only that, if you used the right aspect on whatever it is you are using it on, it may even give it the power of transmutation (you will read about transmutation below).
First Impression and Gameplay
This opening scene made me aww…then it made me all grrr towards my fellow humans.
The Opening Scene
I want to talk about the opening scene first because I really think it is something worth watching. The art style for me was personally cute with its caveman/child-like drawings, but the story it conveys is a serious issue and I think, something to be seen because it is true. What I mean is, even though we do not really have giants magically terraforming the earth to help us, we ARE still hurting mother nature with our greed for the resource. I know I may sound like a hippie or tree hugger but we are over harvesting and overusing natural resources faster than the time earth can recuperate and as the opening scene shows, when civilizations get greedy, we do wage war against neighbors. I understand some people may say, well it is just an opening scene, calm the heck down. However, I really appreciate that it shows those things and the game’s mechanics covers that. It makes it more real for me.
Reus opted for a 2D side scrolling graphic style which I actually found lovely, clean, and refreshing. If you guys played that iPhone game called Goldfinger, it will remind you of that. I personally like it this way because you focus more on the game content than beastly graphics. Plus, just look at the Giants!!! I want one
I really hope they make little plushies because I would totally collect em’ all
My Personal Opinion Concerning The HUD and Font Size
This is my personal issue, maybe others also have it, but I find the font too small that it strains my eyes after a little bit. I do however like the game’s HUD because I find it informative yet it’s still clean. What I mean is that some complex games tend to overdo it with the information they try to cram on the screen and it can be overwhelming to new players. I’ve actually met people who quit the game they want to play just by staring at HUDs like that. Reus may not be complex to some, but the ones I’ve talked to who played the game told me it is, so this is something they probably appreciate. Another thing is, feel free to correct me if I missed it; is that there seem to be no indicator whether symbiosis and specialization is active or not. I only know it is because I try to remember how much each things originally gave (food, wealth, tech) and then I check if they’re higher. To those who have not played Reus, this may be confusing, but don’t worry I’ll break it down for ya in a bit.
A 2d side scrolling god game that shares some similar concepts with one of my most favorite games of all time, Black and White 2. However, instead of having totally devout humans, in Reus, no matter how benevolent you are, greed may make them turn on you and each other. Such is human nature.
An Indie god game Review Developed by: Abbey Games
My village is still a baby~ (Restarted 5x)
NOTICE: Interview with one of the developers will be at the end of the review. Personally, I found the developers answers inspirational. Personally, it gave me the nudge I need to finally start working on my own indie game. I also found that it can be applied to life challenges.
Shoutout of Gratitude: I want to thank the developers of Reus for the interview. Thank you for giving this new blogger your time even though I knew you guys were probably having a very busy and hectic week since I contacted you guys around the time you just launched. I also want to say I’m so happy with all the positive feedbacks you have received and want to say this is one of my favorite games to play at the moment. Hugs to you all!
What got me interested: I am actually a huge fan of good games. I just absolutely love them! I like having the power over civilizations and taking care of them with all the kindness and love every benevolent god bestow upon their people. I also love to save the game, then start smiting left and right as I maniacally laugh in front of my computer which not only baffles those by me, but I was told it also scared them. As mentioned, I love Black and White 2, and I still believe to this day nothing can really compare to that game when it comes to the god game genre. I’ve been looking around the internet and waiting for a game that will even come close to BW2. Seems like my patience paid off with this game. It did not only gave me a BW2 nostalgia but it also gave me a whole new experience which I totally appreciate because as much as I love BW2, I still also yearn for something that’s different and can stand on its own. I personally think Reus has that capability.