Total Annihilation Game Review

Ingame TA has it strengths too because this was the first game which used real physics so projectiles get further when the have the advantage of wind and/or height. Yes the game has that, it has wind and it uses the most accurate height physics used until today. Cars can’t go up certain hills and the same goes for the walking bots, but you get an advantage using high grounds. This gives a whole new meaning to gameplay because now you can use even more tactics to win a battle.

Graphics: Even for today’s standards the game looks good. Great explosions, flying debris the fact you can see height in the landscape you can all find it here it’s just incredible. And best of all the game is 4,5 years old at the time of writing and it supports resolutions up to 1600×1200, absolutely amazing. The textures are great and all the animation runs smooth.

Personally I still believe Total Annihilation has one of the most impressive starting movie I have seen.

Sound: Another point where Cavedog went totally on their own way. Instead of putting in rock music or techno to make it catchy for the younger gamers between us they choose for the classical orchestra. You have to get used to it in the beginning though but after you get over the first step then you will know why they used this. Atmosphere 100% atmosphere, the bombastic music creates a more dramatic feel to the game. As a result the gameplay will even become more intense than it already was. Another advantage is the fact that this classical approach has little effect over the years instead of modern types of music which are heavily under change when time goes on.

The effects appartment did a great job too with the cool explosive and laser sounds. Just slam the volume on 10 and let the rest of the city join the mayhem you are starting ๐Ÿ™‚

Hope you enjoy reading my review! I will answer all your questions regarding video games.

Under the Ocean Game Review

Personally, the only Castaway-like games I ever really played were: Sims Castaway, Virtual Villagers, and The Villagers. But unlike Under the Ocean, ย in those games, you’re basically taking care of a group of people so it’s more like Lost than the solo adventures of Tom Hanks and his inanimate buddy, Wilson. Needless to say the solo survival aspect of Under the Ocean intrigued me while its aesthetics and features hooked me. In terms of other games sharing the same genre, it has revamped some features in the game and for me personally, made them unique in its own way. I know that’s pretty vague so I’ll get on with the review for y’all you lovely readers.

First Impression and Gameplay

I am sorry Mr.BlueMan! I didn’t mean to hurt Yououuu

Pleasing to the eyes and ears this game is (Yoda voice)

I fire up the game and was greeted by a beautiful melody in the background. In my opinion, its serene yet melancholic which I think is perfect for the game. I know I can listen to it all day everyday. I was given 3 options to choose from: Base Game, Free Build, Random (New feature).

Possibly one of the prettiest mode selection interface I’ve ever seen ๐Ÿ˜ก

3 Modes:

  • Base Game: Normal mode pretty much. You explore the island, craft and survive with the items you can scavenge and eventually try to get home.
  • Free Build: Go cray cray with building whatever the fudge sticks you want! You’re pretty much set in terms of materials. Think of the creative mode of minecraft except instead of having all the items in a nice window, the items in Under The Ocean basically gets dropped on your cranium. As you keep walking on, every new destination has a different mine of materials.

I hope you look forward for the next part of this review! I appreciate your response guys! Love you all!